We’ve discovered that there is a serious error in the patch that went live today. If you had a game saved after obtaining the “Pollo Power”, downloading and installing the patch will cause you to be unable to swap back into a luchador from chicken mode, essentially blocking progression.
In light of this, we have pulled the patch down, but some players are already experiencing this issue having updated their game this morning. PS+ users might have also automatically obtained this patch last night.
If you have downloaded the patch already and are experiencing this issue, PS3 players are advised to delete Guacamelee from their system and redownload it. This will give you a non-patched version of the game, and your save game should work correctly.
Vita players should perform a cloud save (via the in-game options menu), then delete and re-download Guacamelee. Vita owners can then pull their save game from the cloud to retain their progress.
Note that this issue only effects people who have a save file after obtaining “Pollo Power” in Desierto Caliente. If you start a new game, or your save file is earlier than this, you will not be affected by the issue, i.e., getting Pollo Power after applying the patch will work properly.
Unfortunately the new Costume DLC depends on this patch. We’re currently working with Sony to try to pull this content from going live in the PlayStation Store tonight.
We hope to release a fix for the patch (as well as the downloadable content) as soon as possible. Really sorry about this!
Around August 2011, it was decided our next game was going to be Guacamelee. Lead animator Augusto Quijano was tasked with drawing some concept art to help the team get an idea of how Guacamelee might look. See how many actual locations from the game you recognize (click to enlarge).
There was also some concept art for levels that never went into production.
Once we had a better idea of what the scope of our game would encompass, it was up to Augusto again to do some storyboarding.
It has been one month since the release of Guacamelee and the official blogs from Playstation Europe and North America confirmed yesterday that Guacamelee is #1 on the PSN charts! Everybody here at Drinkbox is SUPER PUMPED. It’s a bit surreal seeing Guacamelee above Journey in the PlayStation Store charts. Well, maybe not that surreal, but we’d be lucky to be going as strong as Journey one year after its launch.
Highlights of the month:
Guacamelee got 9/10′s from IGN, GameSpot, Destructoid, and Polygon. And there’s pretty much universal praise for the game on the Guac PS3 and Vita Metacritic pages. Some reviewers criticized the game’s difficulty spikes, which is a fair knock.
Guacamelee was also at the centre of discussions about how other cultures are portrayed in video games. Over at VentureBeat, Kotaku, and TechNewsDaily, it seems that more people than not were satisfied with how we used Mexican culture in Guac.
Following in the footsteps of Double Fine and Capybara Games, we held an internal game jam. Why? Maybe it was to get the creative juices flowing after working on Guac for a few years, and to figuratively open the cage and let the animals out. There was no theme, per se, unless ‘one of the prototypes from the jam might be used in a future project in some way’ is a theme. That counts, right? Anyhoo, it was pretty exciting to see what a group of twelve tech-y creative types could do in a jam scenario.
Before splitting up into four groups of three, everyone submitted one or two concepts for a game to the team. By vote, we determined which ideas resonated most with the whole team. Then, from the shortlist of game candidates, each team picked an idea to jam on.
While we’d love to share with you all the details of each team’s creation, but we’re keeping our cards close to our chest this time around. Who knows, one of these prototypes may evolve into the next Drinkbox game. Or we may just pick the best parts of one and take it in another direction. Here’s a vague summary of the prototypes!
1) This team had no artist. They had to use science to manipulate existing art assets from Guac and Mutant Blobs to create assets that fit with what they had in mind design-wise. There’s a tiny Juan there, he’s supposed to represent a powerful baby. Fun fact: this is what Guacamelee looks like before the an art pass.
2) This is a screen from my team’s prototype. These three menacing chaps seem to have a bone to pick with you.
3) This team used the Unity 3D engine to make a top-down stealth game. The editor we use for Guac doesn’t really do 3d right now, maybe some day it will.
4) Last but not least, this prototype features four cats riding Roombas. The screenshot is concept art, but the prototype did not stray far from this idea.
Now back to work on Guac DLC. And good luck to the jammers at TOjam this weekend!
At PAX East, a.k.a. Boston, the guys made a day of the dead altar, and dressed up in popular Mexican attire, wearing guayaberas and bandanas (I checked with Augusto to make sure Wikipedia was correct in saying it’s popular Mexican attire), and Destructoid honoured Guacamelee as a ‘Must Play!‘ Hooray!
Road trip food.
Back in Toronto we were keeping busy showing the game off at Long Winter 5, a local music/arts festival put together by the band ‘Effed’ Up. We had a blast, especially Augusto, showing off Guac and helping our local game dev friends show off their games.
Oh, and we announced the release date for Guacamelee, probably setting a world record for shortest amount of time between the announcement of the release date and the release date. The game will be released on April 9th in the Americas, April 10th in Europe, and will support Cross-Buy for $14.99. Cross-Buy means you buy the game once and get both the PS3 and PS Vita versions. There’s also a Platinum Trophy!
Ryan MacLean will be showing Mutant Blobs at GDC in San Francisco as a part of GDC Play from 1pm to 4pm on Tuesday, March 26th in the OMDC area. Try the new control scheme we’ve implemented for the PC version, say hi to Ryan (he’s a nice guy), then check out the rest of the amazing talent Ontario, Canada has to offer.
We’re also excited to be showing off Guacamelee! at the Independent Games Festival Pavilion in Moscone South from 10am to 6pm Wednesday to Thursday and 10am to 3pm on Friday of GDC week. For those not in the know, Guacamelee! was selected as a finalist for Excellence in Visual Art at this year’s IGF.
And in past blob news, Matt McKnight, a.k.a. LethalFrag, played Mutant Blobs Attack during day 382 of his 2 year livestream challenge. We’re honoured to be a part of your journey, Frag. Best of luck the rest of the way!