Hi, I’m Augusto (aka Cuxo) and once upon a time, I concepted a crazy game about loss, burden, sword fighting and a lot of purple.
We were wrapping up Guacamelee and a few ideas had begun to nag at me, like a stone in your shoe. Every game idea is different and has a different process, for Severed I was making thumbnails and notes on post its and loose paper, until one week I realized I had enough notes to make a short/crude video of this game.
And that’s what I want to share with you today! This is the very first version of Severed (called Slash, or rather “/”, back then) and this is what I e-mailed my colleagues at DrinkBox one Sunday midnight.
(Dated, Jan 27, 2013)
Over the last little while I’ve had some ideas stuck in my head from the game pitch meetings we had a while back. So there’s something about it that I couldn’t just ignore, so this week I made a little sort of video thing because it was bugging me.
Please forgive the crudeness and some of the unimaginative designs
I don’t know if it would be good or useful, but i couldn’t resist, for my own peace of mind
Fast forward to today and I couldn’t feel more proud about the game we made. Super challenging, unique and vibrant.
I’m so grateful for this adventure!
Check out the video here:
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