Our GDC 2016 Picks

Hi all! Augusto, Graham and me just got back from GDC 2016 and we’re here present some cool games we saw:


 

Graham:

LineWobblerBlogimage-color-edit

The best game at GDC this year was Line Wobbler.

For those unfamiliar with Line Wobbler (e.g. most people), it’s a physical installation made up of an ultrabright LED strip connected to a springy joystick. The game is described as a 1-D RPG. You play as a dot that’s climbing up the line, that has to deal with threats like enemies (red dots), lava (yellow blocks) and a bunch of other interesting hazards. You dot has a “wobble” attack that is invoked by releasing the springy joystick so that it wobbles around.

This video introduces the game nicely: https://www.youtube.com/watch?v=e2h8AtDR85Y

Augusto:
ObraDinn Dek
A lot of games at GDC 2016 were noteworthy, but the one I’m most excited about is Lucas Pope’s Return of the Obra Dinn. Not only the 1-bit art direction is impeccable, the games he makes play like no other. Just like its aesthetics, the gameplay and narrative have depth in its simplicity. The game guides the player elegantly through its mysterious setting: an 1800 cargo ship with a missing crew. With the aid of an equally mysterious device, you can transport to the time of the crew member’s deadly fates.

Part detective story, part ghost ship, the somber atmosphere puts death at the center in a way not even shooters with 100 headshots a minute can do.

Check it out here: http://dukope.com/

ChrisM:
Handy
I don’t like heights. Standing on ledges makes my stomach fall onto the floor. I think that’s why I got such a kick out of the VR game The Climb. At first it started off fairly straight forward – players use the shoulder buttons on a controller to move their hands from one hand hold to another. The real shocker took place when I spent a moment to look over my shoulder to see that there was a LONG drop behind me. My heart started to race and I had to take a moment to remind myself it wasn’t real. I’ve become sold on VR because I keep on having little conversations like this in my head when playing such games. It feels really really fresh and unfortunately means I’ll be one of those (sucker?) early adopters.

Terror to be seen here: http://www.theclimbgame.com/

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