Severed Charity Sale

By Graham Smith April 13th, 2020, under News

For a limited time, Severed is 80% OFF on iPhone/iPad. We will also be donating 100% of iOS sales to St. Michael’s Hospital Foundation and Canadian Red Cross aiding in their COVID-19 relief efforts:

We know it’s scary out there right now wanted to send lots of love and positive vibes to anyone who is affected by COVID-19 as well as anyone who is feeling overwhelmed by it all. Let’s support and be kind to each other as best we can, and get through this together 💚💪

DrinkBox Studios 2019 Year in Review

By Graham Smith December 19th, 2019, under News

Happy holidays! 2019 was an eventful year for us, and we wanted to take some time to reflect on our past year and share some highlights. 

We brought a lot of our games to new platforms this year including:

  • Mutant Blobs Attack to the Nintendo Switch
  • A physical edition of Guacamelee! 1+2 Punch for Nintendo Switch and PS4 (with @LeadmanGames)
  • Physical editions of both Guacamelee! and Mutant Blobs Attack for PS Vita (with @LimitedRunGames)

This year we travelled to a few places including the Game Developers Conference in San Francisco and Spain, where Cuxo did a concept art workshop with Nintendo for their Day of the Dead festivities.

At Awesome Games Done Quick 2019 we watched @TheBlacktastic do an excellent Guacamelee! 2 speedrun which ground production in our office to a halt!

This year we welcomed back Steele to help us out on production on our new projects, as well as Gabby to the DrinkBox team.

Juan made an appearance as a playable character in Riverbond and will be a guest character in Indivisible. We’re super excited to see him in two of our favourite games and can’t wait to play!

It’s been a busy year for us! We’re still working away on our secret project and are excited to share more when we can.

Thanks for all your support in 2019. We hope you have a safe and happy holiday and can’t wait to share more with you in 2020.

— Your pals at Drinkbox

Happy Birthday, Guacamelee! 2!

By ianc August 21st, 2019, under News

Woah! It’s been a whole year since Guacamelee! 2 burst into the world kicking and screaming. To celebrate, we’ve made the game and all its DLC 60% off on Steam until Aug 26!

Guacamelee! 2
DLC 1: Three Enemigos Character Pack
DLC 2: Proving Grounds (Challenge Level)

An even better celebration was the Mexiverse Fiesta recently hosted by MOTHER BASE and made possible by Leadman Games. What was the occasion? The release of the Guacamelee! One-Two Punch physical edition for Switch and PS4!

The festival was held at a luchador-themed bar in Mexico city, and is the source of the images you’re seeing in this post. Well… except that last one. But you probably knew that.

A huge thank you to everyone who helped make Guacamelee! 2 a success! We’re incredibly honored and touched by the response the game has received, and we can’t thank everyone enough for playing and sharing it.

Adios for now!


P.S. Photo credits (in order): @pepe_op, @3DJuegosMX, @happymusarana, @LaComikeria, US!!, @memohiervas, @ResetMX

March Update

By ianc March 6th, 2019, under News

Hey hey hey!

It’s been a wild time at the studio the last 6(!?) months, and I’m here to catch you up on everything that’s happened since then! Buckle up for some rapid-fire info!

KERPOW: We launched Guacamelee! 2 on Xbox One and Switch! We also launched the original Guacamelee STCE on Switch, because everyone asked us so nicely.

SHAZAM: We released some fabulous DLC for Guacamelee! 2: the Three Enemigos Character Pack and the Proving Grounds Challenge Level! (You can get them separately, or as part of Guacamelee! 2 Complete — a bundle released on PS4, Switch, Xbox One and Steam.)

BOOM: We teamed up with Leadman Games to announce the Guacamelee! One-TwoPunch Collection — a physical edition that contains both Guacamelee games, in either Switch or PS4 flavours (coming May 28th!)

And if that wasn’t enough excitement, Guacamelee! 2 was even named as a winner and runner-up in a bunch of end-of-year and best-of lists, like:

So yeah yeah, everyone loves Guacamelee, but what’s NEXT?! Well… if I tell you that now, they won’t let me write any more blog posts. Just know our creative energy is focused on exploring wacky and cool new ideas. We’ll be excited to share more soon™!

Until then!

Guacamelee! 2 Post Launch Roundup

By chrism September 5th, 2018, under News

Hey everyone. This is a little round up of how things have gone since we released Guacamelee! 2 on Steam and PS4. If you have not had a chance to catch the Launch Trailer then today is your lucky day:


And continuing with more good news it turns out some other people enjoyed the game also. Check it out:


Guacamelee 2 feels exhilarating, like spelunking with a pogo stick. In this way it surpasses many of the classics it pays tribute to and demonstrates why it’s an altogether different animal.” -ETHAN GACH



Guacamelee 2’s clever humor, challenging platforming, and beautiful world make for a worthy followup.” -JONATHON DORNBUSH



Guacamelee 2 is one of the best executions of the Metroid formula. Juan’s adventure stands apart in a crowded genre” -KYLE HILLIARD

Game Informer,


The game never stops finding new ways to hook you in, to the point that even the most painstaking and intensive playthroughs feel like they just fly by.” -JUSTIN CLARK



If real-world wrestlers need to catch their breath between the splashiest of moves, Guacamelee! 2 will have you catching yours from its whirlwind sense of comic and gameplay invention.” -AARON RICCIO



Also, there were lots of other people who took the time to write about Guac, and we’re thankful for them all. And you. Especially you.

PaxEast 2018 Roundup

By chrism April 12th, 2018, under News

Howdy all. We just got back from PaxEast 2018 and had a great booth in the IndieMegaBooth, AND a great time meeting lots of DrinkBox fans. Why is PaxEast only 4 days? Let’s make it the entire week!

Nobody sneeze…

The Guac2 booth!

Nerd Patrol



Also, some people were kind enough to drop by for a visit and write their thoughts about Guacamelee! 2:


Destructoid Drinkbox Studio’s Guacamelee 2 brings back that lucha machismo

AppTrigger Guacamelee 2: Winner winner chicken dinner | PAX East 2018 preview

GamingNews Guacamelee! 2 Interview — DrinkBox Studios Co-Founder on Juan’s Next Luchador Adventure

The Young Folks PAX EAST 2018 INDIE MEGABOOTH: Guacamelee! 2 Interview with Drinkbox’s Graham Smith

Dual Shockers Guacamelee! 2 Interview — DrinkBox Studios Co-Founder on Juan’s Next Luchador Adventure

Thanks! And if you haven’t followed us on Twitter, be sure to do so @DrinkBoxStudios

This is how YOU can play Guacamelee! 2

By chrism March 14th, 2018, under News

Looking to get your hands on Guacamelee! 2 demo? Well let me tell you HOW below. A few options are described below:

GDC 2018 (San Francisco)

Come see us at the Indie Mega Booth GDC 2018. Moscone West Hall 3rd Floor during the day Wednesday to Friday

Don’t have a pass to GDC, no problem! Come see us at The MIX on March 19th, 7PM to WHO KNOWS. 981 Mission Street, San Francisco, CA

And apparently we’re at the Sony Booth Wed-Fri of GDC? Who knew? (OK, we knew) GDC Expo floor at Space 601 in the South Hall

But you know what, we love ALL the coasts, so catch us over on the east coast…

PAX East 2018 (Boston)

Can you handle the gauntlet of PAX East? Well we probably can’t. Never the less, come to our booth from April 5th to April 8th 2018 at the Indie Mega Booth!

Adieu to George

By chrism October 3rd, 2017, under News

Our dear friend George will be leaving the studio for brighter pastures (or to the “farm” in the country. In addition to excellent design work, George also was a Photoshop genius, a PhD in twitter, and cool guy. So – let’s celebrate by looking back on some of his best work, take it away George:


Severed / Last of Us 2 Crossover:

Neil Druckmann had just finished playing through Severed with his daughter and tweeted us to tell us about it. This was about the time that the trailer for Last of Us 2 came up, and this was one of the scenes in it. The severed hand laying there just screamed photoshop-time.

The tweet:
Severed complete! Thanks, @DrinkBoxStudios for one insane ride. My daughter and I loved it. Highly recommended


Shitty Spiderface paint drawing

This was actually by one of our programmers for a Severed Fan Art contest. It took an entire afternoon, and has since appeared on a shirt in the office. Considered to be the Mona Lisa of our time.


Alternate Universe Spiderface

This one was created in Google Drawings while an unnamed designer was supposed to be doing enemy design work. An imagined alternative plot where you’re actually playing as the 100th iteration of Sasha. Sasha refuses to believe her family is gone, and that she can fight to win them back, but denial is the most predictable of all human responses. Rest assured, this will be the 100th time the spiderface demons have destroyed her, and they have become exceedingly efficient at it.

Yeah this concept was struck down.


Flameface Fidget

This is Drinkbox Studios staying current and cool during the great fidget spinner craze of 2017. *dabs*


Graham in VR

This came about after Graham – one of our studio heads, tried to argue with me (with a straight face) that we’re at least more than a year away from all sitting in dark rooms with future suits on and headsets strapped to our faces. I tried to stay positive, looking towards the future, and imagining what Graham would look like if he would only just believe.


Thanks George!

Trophies: Part 2

By chrism September 8th, 2017, under News

Warning: Some of the links in this post lead to some strong language! NSFW

The last blog post was about my pseudo-scientific look at analyzing trophies. This time around I want to share the best aspect of trophies: the pun-based names and amusing cultural references. That’s why for Trophies Part 2, I’ll look at the motivation behind some of my favourite trophies that we made.


Finally, monsieur, a wafer thin mint:  Absorb 1500 objects (Tales from Space : Mutant Blobs Attack)

Mutant Blobs Attack was all about eating the world around you, and becoming huge. Who else ate a lot? Well monsieur did. Monty Python might date a few people at the studio, but they certainly were an influence on humour of our games.

(timestamp @ 301s)

Graduation Dinner : Eat the valedictorian at the end of Chapter 1 (Tales from Space : Mutant Blobs Attack)

I especially loved this trophy, not just for the irony, but that it played out so well in game. The idea of Blob rolling through a graduation, eating everyone, especially that go-getter valedictorian is too much fun. Are we a bit salty? Maybe.

Want us to untie you?: Talk to a Goat (Guacamelee!)

When I first heard Adam Sandler’s What The Hell Happened To Me I thought it was the funniest thing I’d ever heard. Granted, re-listening to this comedy compilation again makes me realize it has not stood the test of time. Anyway, it only made sense to celebrate in Guacamelee! when first meet your mentor/best goat friend UayChivo by doing a callback to the best skit on that Sandler CD, hands down:

(timestamp @ 57s)

I AM ERROR: Complete the I AM ERROR quest (Guacamelee!)

As many of you know Guacamelee! is a game where you play as a meme. Wait, I mean, there might be a few memes in the game. Anyway, a villager in Guacamelee! is an homage to a classic Zelda 2 character (bug?). Check it out

(I just noticed Guacamelee! is referenced in the article! Cool! …and no, we didn’t add that ourselves)


Boom-Shack-Calaca : Defeat Calaca (Guacamelee!)

Boom-Shack-Calaca is a bit more complicated. Let’s say, a LOT more complicated. It is based off “Boom Shakalaka”, which in itself is a hilarious pun on Calaca, the final boss in Guacamelee!. But depending who you ask, the reference to that originates from different sources. And if you grew up mid 90s like a lot of us, the term was rampant.

For many, it is a throw back to embarrassing your opponent in NBA Jam:

While for others, it brings back memories of MuchMusic Dance video parties in the early 90s.

But, the 90s apparently was all over the term, because you also could lovingly remember it from Fresh Prince or House of Pain:


Interesting enough though, it seems to have originated with the great Sly & The Family Stone song “I Wanna Take you Higher”. Today has been a real learning moment.

(timestamp @ 280s)

Hope you enjoyed! Tweet us your own favourite!


Trophies : Part 1

By chrism August 29th, 2017, under News

Sometimes I like to poke around the trophy statistics at tracking sites like PSN Profiles for our games, to see if any meaningful data can be pulled out. Now – this is a dangerous proposition as there are a lot of caveats associated with any insights you might gather this way; for example, only self-reporters appear in PSN Profiles, so one is not getting a true distributions of all players. But hey, who cares!

I of course like to compare our two versions of Guacamelee!: the original that was released on PS3/PSVita vs. that of Guacamelee!: STCE released on PS4 (among many other platforms). By looking at the completion %’s of different trophies throughout the game, one can get a rough picture of player drop off throughout (again the caveats here are numerous, but let’s go with it).

Below is a chart showing the % of players attaining trophies within the game that are linearly encountered through a full standard play through:

Become a Luchador

Kill the Alebrije


Defeat Flame Face

Licking his Wounds

Defeat Calaca


Now, immediately one can notice an overall decrease in completion for Guac:STCE – again many factors are involved here (e.g., Guac:STCE had more content inserted into the game) – but interesting never the less.


Of interest to me is that two significant difficulty changes were implemented between Guac & Guac:STCE :

  1. Making the platforming in the Tule Tree more clear
  2. Making the Jaguar Javier boss fight slightly easier

If I compare the ratio of completion fractions (below) at each trophy between Guac & Guac:STCE I can notice that there seems to be an improvement in completion between the two games after the Tule Tree; so perhaps the Tule Tree improvements worked!

Although the same cannot be said for the Jaguar Javier improvements; I did go back through our support emails and calculated we received 140% less “Jaguar Javier” hate emails for Guac:STCE, so I consider that a win.

To be honest with everyone, this little blog post has really just resulted in me having way more questions than when I started. For example:

Q: Guac:STCE received less hate mail than original Guac, did the emergence of YouTube video “how-to’s” reduce some of this gamer rage?

Q: Was the bigger drop off between Guac and Guac:STCE a result of the additional content, and what we’re seeing is just a normal % user drop off over time?

Q: Guac:STCE was free on PS+, so does this mean there is a larger group of “less hardcore” players (versus those who would seek out a Metroidvania in the form of the original Guac), and this explains the drop off?

NOBODY KNOWS. Either way, browsing Trophy data can be a very interesting exercise.

Love you all xoxo.